VigilanceRepartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
First strikeAt the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You and target opponent each draw three cards.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.: Mill a card. You may play that card this turn.
: Add ., Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
DeathtouchThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Mill seven cards. Then put a creature card from among them onto the battlefield.
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw three cards, then put two cards from your hand on top of your library in any order.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on this creature, draw a card.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one —• Surveil 2, then draw a card.• Prismari Charm deals 1 damage to each of one or two targets.• Return target nonland permanent to its owner's hand.
Whenever you cast a spell with in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
This creature can't block.Whenever this creature attacks, each opponent loses 1 life and you gain 1 life., Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
Choose one —• Counter target spell unless its spell controller pays .• Destroy target enchantment.• Target creature has base power and toughness 5/5 until end of turn.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one or both —• Target player discards any number of cards, then draws that many cards.• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.