Ward—Pay 2 life.This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create two 2/2 red and white Spirit creature tokens.
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
Choose one —• Counter target spell unless its spell controller pays .• Destroy target enchantment.• Target creature has base power and toughness 5/5 until end of turn.
Choose one —• Counter target spell unless its spell controller pays .• Destroy target enchantment.• Target creature has base power and toughness 5/5 until end of turn.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.