ReachWhen this creature enters, look at the top five cards of your library. You may reveal a land card or a card with in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ReachWhen this creature enters, look at the top five cards of your library. You may reveal a land card or a card with in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Choose one —• Surveil 2, then draw a card.• Prismari Charm deals 1 damage to each of one or two targets.• Return target nonland permanent to its owner's hand.
Target opponent loses 1 life and you gain 1 life.Up to one target creature gets +1/+1 until end of turn.Up to one target creature gets -1/-1 until end of turn.
Target opponent loses 1 life and you gain 1 life.Up to one target creature gets +1/+1 until end of turn.Up to one target creature gets -1/-1 until end of turn.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
FlyingWhen this creature enters, put a +1/+1 counter on another target creature you control.At the beginning of combat on your turn, exile up to one target card from a graveyard.
FlyingWhen this creature enters, put a +1/+1 counter on another target creature you control.At the beginning of combat on your turn, exile up to one target card from a graveyard.