Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life., , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life., , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Affinity for creatures (This spell costs 1 less to cast for each creature you control.)Flying, deathtouchInstant and sorcery spells you cast have affinity for creatures.
Flying, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Instant and sorcery spells you cast from your hand have cascade.
Flying, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Instant and sorcery spells you cast from your hand have cascade.
VigilanceThis creature enters prepared.Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.Return target card from your graveyard to your hand.
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Return target nonland permanent card from your graveyard to the battlefield.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Flying, vigilanceEach instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target creature. Its controller gains life equal to its power.
+1: Surveil 2.−1: Any number of target players each discard a card.−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
FlyingWard—Pay 5 life.Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.You may choose new targets for the copies.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life., , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
This spell costs less to cast for each instant and sorcery card in your graveyard.ReachWhenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Affinity for creatures (This spell costs 1 less to cast for each creature you control.)Flying, deathtouchInstant and sorcery spells you cast have affinity for creatures.
Target player creates a token that's a copy of target creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
+1: Surveil 2.−1: Any number of target players each discard a card.−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
VigilanceThis creature enters prepared.Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.Return target card from your graveyard to your hand.