Secrets of Strixhaven

[2] Diary of Dreams - Foil

SOS#248#F
Whenever you cast an instant or sorcery spell, put a page counter on this artifact., : Draw a card. This ability costs less to activate for each page counter on this artifact.

[uncommon] uncommon

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[2][W][W-B][B] Stirring Honormancer

SOS#234#N
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.

[uncommon] uncommon

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7 Kč
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[2][W][W-B][B] Stirring Honormancer - Foil

SOS#234#F
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.

[uncommon] uncommon

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[2][G][U] "Talk to the Fractal"

SOS#172#N
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.

[rare] rare

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[2][G][U] "Talk to the Fractal" - Foil

SOS#172#F
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.

[rare] rare

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[3][R] Garrison Excavator

SOS#116#N
Menace (This creature can't be blocked except by two or more creatures.)Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.

[uncommon] uncommon

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[3][R] Garrison Excavator - Foil

SOS#116#F
Menace (This creature can't be blocked except by two or more creatures.)Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.

[uncommon] uncommon

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[1][G] Environmental Scientist

SOS#147#N
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

[uncommon] uncommon

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[1][B] Rabid Attack

SOS#96#N
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

[uncommon] uncommon

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7 Kč
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[1][B] Rabid Attack - Foil

SOS#96#F
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

[uncommon] uncommon

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[2][R][W] Wilt in the Heat

SOS#243#N
This spell costs less to cast if one or more cards left your graveyard this turn.Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.

[common] common

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[2][R][W] Wilt in the Heat - Foil

SOS#243#F
This spell costs less to cast if one or more cards left your graveyard this turn.Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.

[common] common

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[2][G] Thornfist Striker

SOS#164#N
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.

[uncommon] uncommon

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[2][G] Thornfist Striker - Foil

SOS#164#F
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.

[uncommon] uncommon

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[4][W] Primary Research

SOS#26#N
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.At the beginning of your end step, if a card left your graveyard this turn, draw a card.

[uncommon] uncommon

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[4][W] Primary Research - Foil

SOS#26#F
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.At the beginning of your end step, if a card left your graveyard this turn, draw a card.

[uncommon] uncommon

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[B][G] Witherbloom Charm

SOS#367#N
Choose one —• You may sacrifice a permanent. If you do, draw two cards.• You gain 5 life.• Destroy target nonland permanent with mana value 2 or less.

[uncommon] uncommon

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[1][G] Follow the Lumarets

SOS#148#N
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

[common] common

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7 Kč
2 skladem

[1][G] Follow the Lumarets - Foil

SOS#148#F
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

[common] common

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7 Kč
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