Once during your turn, you may discard a Basic Fire Energy card from your hand in order to use this Ability. Draw cards until you have 7 cards in your hand.This attack does 30 damage for each Energy attached to all Pokémon.
During your opponent's next turn, if the Defending Pokémon tries to use an attack, your opponent flips 2 coins. If either of them is tails, that attack doesn't happen.This Pokémon is now Confused.
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Move an Energy from this Pokémon to 1 of your Benched Pokémon.
If your opponent's Pokémon is Knocked Out by damage from this attack, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.During your next turn, this Pokémon can't use attacks.
If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).During your next turn, this Pokémon can't use Flashing Bolt.
Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.Put this Pokémon and all attached cards into your hand.
Search your deck for up to 2 Basic Psychic Energy cards and attach them to this Pokémon. Then, shuffle your deck.This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.
If this Pokémon has at least 2 extra Energy attached (in addition to this attack's cost), this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)