Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.HastePower-up — : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create two 2/1 black Villain creature tokens with menace.II — This Saga deals 2 damage to each non-Villain creature and each opponent.III — Create a Treasure token for each Villain you control.
Flying, vigilance, indestructibleWhen The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Choose one or both —• Double target creature's power and toughness until end of turn.• Target creature you control fights target creature an opponent controls.
Deathtouch, lifelinkWhen Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man., , Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
FlyingPower-up — : Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Enchant creatureEnchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
First strike, reachTrick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many.• Net — Target creature can't block this turn.• Explosive — Hawkeye deals 2 damage to target player.• Boomerang — Discard a card, then draw a card.
Vigilance, hasteRadar Sense — You may look at the top card of your library any time.Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Vigilance, reachYou have no maximum hand size.Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.HastePower-up — : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may draw a card for each artifact you control. If you do, each opponent draws a card.II — Artifact spells you cast this turn cost less to cast.III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.