FlashFlyingWhen this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.Crew 1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may draw a card for each artifact you control. If you do, each opponent draws a card.II — Artifact spells you cast this turn cost less to cast.III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Flying: Create a 0/4 colorless Wall creature token with defender.: Super-Skrull gets +4/+4 until end of turn.: Super-Skrull deals 4 damage to target creature.: Target player draws four cards.
: Add .: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source., : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Vigilance, hasteRadar Sense — You may look at the top card of your library any time.Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.II — Creatures you control get +1/+1 and gain vigilance until end of turn.III — Target creature you control fights up to one other target...
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
The Ruinous Wrecking Crew enters with X +1/+1 counters on it.When The Ruinous Wrecking Crew enters, choose up to X —• Discard a card, then draw a card.• Target opponent loses 2 life.• Destroy target token.• Each player sacrifices a creature of their choice.
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man., , Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Reach, trampleEnrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
FlashVigilance, reachNo One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
LifelinkWhenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
FlashWhenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)When Elektra enters, destroy target creature an opponent controls with power 3 or less.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may draw a card for each artifact you control. If you do, each opponent draws a card.II — Artifact spells you cast this turn cost less to cast.III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.