ReachPower-up — : Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
ReachPower-up — : Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may draw a card for each artifact you control. If you do, each opponent draws a card.II — Artifact spells you cast this turn cost less to cast.III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Flying: Create a 0/4 colorless Wall creature token with defender.: Super-Skrull gets +4/+4 until end of turn.: Super-Skrull deals 4 damage to target creature.: Target player draws four cards.
: Add .: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source., : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add .: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source., : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
, : Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
, : Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Power-up — : Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Power-up — : Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Vigilance, hasteRadar Sense — You may look at the top card of your library any time.Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature an opponent controls.
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature an opponent controls.
DeathtouchWhenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
DeathtouchWhenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.: Add X mana of any one color, where X is Doc Samson's power.