The Ruinous Wrecking Crew enters with X +1/+1 counters on it.When The Ruinous Wrecking Crew enters, choose up to X —• Discard a card, then draw a card.• Target opponent loses 2 life.• Destroy target token.• Each player sacrifices a creature of their choice.
HastePower-up — : Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
HastePower-up — : Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.)Equipped creature gets +2/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.)Equipped creature gets +2/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, : When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
When White Widow enters, choose one —• Put a +1/+1 counter on each of up to two target creatures.• Return target artifact or enchantment card from your graveyard to your hand.
When White Widow enters, choose one —• Put a +1/+1 counter on each of up to two target creatures.• Return target artifact or enchantment card from your graveyard to your hand.