Exile the top card of your library. You may play it this turn.Whenever a source you control deals noncombat damage to an opponent, you may pay . If you do, return this card from your graveyard to your hand.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls.
As an additional cost to cast this spell, sacrifice a legendary creature.Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Multikicker (You may pay an additional any number of times as you cast this spell.)Batroc enters with a +1/+1 counter on him for each time he was kicked.When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
FlyingThis Vehicle enters with X +1/+1 counters on it.Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.Crew 2
Reach, vigilanceWhenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell."), : Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be...
FlashFlyingWhen The Wasp enters, target Hero gains hexproof until end of turn.Whenever The Wasp attacks, tap target creature defending player controls.
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
FlyingWhenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.