Choose one —• Return target nonland permanent to its owner's hand.• Return target instant or sorcery card from your graveyard to your hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
This artifact enters with a page counter on it.Whenever your commander enters or attacks, put a page counter on this artifact., , Remove a page counter from this artifact: Draw a card.
: Target creature that's attacking alone gets +1/+1 until end of turn.: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
When this artifact enters, draw three cards.: Add three mana of any one color.Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
FlashFlyingWhen Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
TrampleWhen Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
FlashFlyingWhen Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
Whenever a creature you control that entered this turn attacks, exile the top card of your library.You may play cards exiled with this enchantment as long as you attacked this turn.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
DeathtouchWhenever you play a card from exile, Klaw gains indestructible until end of turn.Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.