Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
FlyingWhen this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.Equipped creature gets +2/+0 and has flying and haste.Equip Mayhem
First strikeWhenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
When Okoye enters, you become the monarch.At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
Trample (This creature can deal excess combat damage to the player she's attacking.), Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
Willie Lumpkin can't be blocked.Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
FlyingWhenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
For each opponent, you create a 2/1 black Villain creature token with menace.Whenever your commander enters or attacks, you may pay . If you do, return this card from your graveyard to your hand.
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
FlashWhen this Equipment enters, attach it to target creature you control.Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."Equip
: Target creature that's attacking alone gets +1/+1 until end of turn.: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.