ReachWhen Ms. Marvel enters, target creature gets +2/+0 until end of turn.Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
ReachWhen Ms. Marvel enters, target creature gets +2/+0 until end of turn.Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
Power-up — : Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — : Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
FlyingWhenever this Vehicle enters or attacks, choose one —• You may put a Hero creature card from your hand onto the battlefield.• Return target Hero creature card from your graveyard to your hand.Crew 3
As this land enters, choose a creature type.: Add .: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Choose one —• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Choose one —• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)