Arwen enters with an indestructible counter on it., Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
MenaceWhenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Minas Morgul enters tapped.: Add ., : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
FlyingWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
FlyingWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order....
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.Equip
Gríma can't be blocked.Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.: Add ., : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
TrampleAt the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.: Add ., : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.