This spell can't be countered.Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.Equip
VigilanceWhen Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)Call Forth the Tempest deals damage to each creature your opponents control equal to the...
MenaceWhenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
FlyingWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Minas Morgul enters tapped.: Add ., : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)Call Forth the Tempest deals damage to each creature your opponents control equal to the...
Equipped creature gets +3/+1.Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.Equip
Gríma can't be blocked.Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Minas Morgul enters tapped.: Add ., : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order....
FlyingWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
TrampleAt the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.