Whenever another creature or planeswalker you control dies, you gain 1 life., Sacrifice another creature or planeswalker: Put a +1/+1 counter on Edgar. He gains menace until end of turn. (He can't be blocked except by two or more creatures.)
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new...
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Vicious Verse deals 1 damage to target opponent.
Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life.Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.
When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.
This land enters tapped. As it enters, choose a color.: Add one mana of the chosen color., , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
This land enters tapped. As it enters, choose a color.: Add one mana of the chosen color., , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."Equip (: Attach to target creature you control. Equip only as a sorcery.)
This spell costs less to cast if you've cast a noncreature spell this turn.Flying, vigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Choose one —• Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls.• Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]:...
Threshold — You can't cast this spell unless there are seven or more cards in your graveyard.Menace, Discard this card: Target creature gets -3/-1 until end of turn.
TrampleWhen this creature enters, choose two —• This creature deals 4 damage to target creature or planeswalker.• Create a 2/2 colorless Wizard Soldier creature token named Cadet.• Draw a card.