Choose one —• Counter target noncreature spell unless its controller pays .• Target creature gets -2/-2 until end of turn.• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.
This land enters tapped. As it enters, choose a color.: Add one mana of the chosen color., , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
This land enters tapped. As it enters, choose a color.: Add one mana of the chosen color., , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.), Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.), Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Defender, flying, vigilanceAs long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Defender, flying, vigilanceAs long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Draw a card.
Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Draw a card.
When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever a creature you control dies, put a loyalty counter on each planeswalker you control.
When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever a creature you control dies, put a loyalty counter on each planeswalker you control.
FlashWhen Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
When Way of the Wildspeaker enters, empower Jace 7. (Put seven loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-4]: Create a 4/4 green Beast creature token with trample."
When Way of the Wildspeaker enters, empower Jace 7. (Put seven loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-4]: Create a 4/4 green Beast creature token with trample."
Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."Equip (: Attach to target creature you control. Equip only as a sorcery.)
This spell costs less to cast if you've cast a noncreature spell this turn.Flying, vigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
This spell costs less to cast if you've cast a noncreature spell this turn.Flying, vigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)