: Add .Federation — , : Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent.: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent.: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
This spell can't be countered.Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Creatures you control have haste.When this enchantment enters, look at the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creatures you control have haste.When this enchantment enters, look at the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)Station6+ | Flying
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)Station6+ | Flying
As Kai Winn enters, choose a nonland card name.Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name, that player loses 3 life.
This spell can't be countered.Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .