Transporter Malfunction deals 3 damage to any target.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Whenever you cast a noncreature spell, put a quest counter on CARDNAME. Draw a card. Then discard a card unless there are three or more quest counters on CARDNAME.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Return target green or white creature card from your graveyard to the battlefield.II — Choose target creature. Whenever it deals combat damage to a player this turn, you draw that many cards.III — You gain life equal to the greatest power among creatures you...
FlyingWhen this creature enters, exile target creature card with mana value 3 or less from your graveyard. Create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Target opponent looks at the top card of your library, then exiles it face down. You look at the top two cards of their library, then exile them face down. For each card exiled this way, the player who exiled it may play it for as long as it remains exiled. Mana of any type can be spent to cast spells this way.
Transporter Malfunction deals 3 damage to any target.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile up to one target nontoken artifact or creature.II — Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")III — Return the exiled card to the battlefield under its owner's control. You gain 2 life.
Menace (This creature can't be blocked except by two or more creatures.)At the beginning of your end step, if this creature attacked this turn, sacrifice a nonland permanent.
: Add ., , Sacrifice this land: Create two 1/1 red Officer creature tokens. Create a tapped Planet land token named New Planet with ": Add one mana of any color."
During your turn, Spacecraft you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)Whenever Hemmer becomes tapped, draw a card, then discard a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Draw two cards, then exile a card from your hand.IV — If all cards exiled with this Saga share a card type, you gain 10 life.
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters on this enchantment.
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)