As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data., Remove three counters from among creatures you control: Draw a card.
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data., Remove three counters from among creatures you control: Draw a card.
At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data., Remove three counters from among creatures you control: Draw a card.
: Add .Federation — , : Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
: Add .Federation — , : Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
TrampleIf a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking.Whenever another creature you control enters, it gets +1/+1 until end of turn.