The "legend rule" doesn't apply to Slivers you control.Each Sliver creature card in your graveyard has encore , where X is its mana value.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only...
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Whenever you attack a player with one or more equipped creatures, draw a card.: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
When Vindictive Lich dies, choose one or more. Each mode must target a different player.• Target opponent sacrifices a creature of their choice.• Target opponent discards two cards.• Target opponent loses 5 life.
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.