FlyingWill of the council — When Custodi Squire enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
All Nightmares get +1/+1., Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Menace (This creature can't be blocked except by two or more creatures.)Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Choose three. You may choose the same mode more than once.• Target player draws a card and loses 1 life.• Target creature gets -2/-2 until end of turn.• Return target creature card from your graveyard to your hand.
Vigilance, : Create a 2/2 white Knight creature token with vigilance., , Tap X untapped Knights you control: Destroy target creature with power X or less.
Vigilance, : Create a 2/2 white Knight creature token with vigilance., , Tap X untapped Knights you control: Destroy target creature with power X or less.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player mills three cards.II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.III — Return target creature or land card from your graveyard to your hand.
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.Equipped creature gets +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)