Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.TrampleRemove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.FlyingRemove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku., Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku., Remove X ki counters from Petalmane Baku: Add X mana of any one color.
Enchant Swamp: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Enchant Forest: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.