Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar., , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
Enchant Plains: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.: Return target Ninja you control to its owner's hand. Activate only during your turn.
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)Flying: Put up to two land cards from your hand onto the battlefield tapped.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku., Remove X ki counters from Petalmane Baku: Add X mana of any one color.
Enchant Forest: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Enchant Mountain: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Enchant land: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.