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[1][U] Confounding Conundrum - Foil

PZNR#53P#F
When Confounding Conundrum enters, draw a card.Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

[rare] rare

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7 Kč
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[1][R][R] Shatterskull Charger

PZNR#159P#N
Kicker Trample, hasteIf Shatterskull Charger was kicked, it enters with a +1/+1 counter on it.At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

[rare] rare

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7 Kč
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[1][R][R] Shatterskull Charger - Foil

PZNR#159P#F
Kicker Trample, hasteIf Shatterskull Charger was kicked, it enters with a +1/+1 counter on it.At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

[rare] rare

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7 Kč
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[4][B] Coveted Prize

PZNR#95P#N
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

[rare] rare

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7 Kč
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[1][R] Magmatic Channeler

PZNR#148P#N
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1., Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

[rare] rare

Zendikar Rising Promos

7 Kč
Vyprodáno
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