Enchant creatureYou control enchanted creature.Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Enchant creatureYou control enchanted creature.Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Target creature attacks or blocks this turn if able.Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Target creature attacks or blocks this turn if able.Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Deathtouch, hasteWard—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Deathtouch, hasteWard—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
FlashWhen Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)Tapped creatures you control have hexproof.
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)ReachWhen Vitu-Ghazi Inspector enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)ReachWhen Vitu-Ghazi Inspector enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
Flying, vigilanceAt the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
ReachWhen Gearbane Orangutan enters, choose one —• Destroy up to one target artifact.• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
DeathtouchWhen Rakish Scoundrel enters or is turned face up, target creature gains indestructible until end of turn.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
DeathtouchWhen Rakish Scoundrel enters or is turned face up, target creature gains indestructible until end of turn.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)As Bubble Smuggler is turned face up, put four +1/+1 counters on it.