Rushwood Grove enters tapped.: Put a storage counter on Rushwood Grove., Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)You may choose not to untap Sand Squid during your untap step.: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
, : Put a winch counter on Mercadian Lift., Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.At the beginning of your end step, remove all +1/+1 counters from Blood Hound.