After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana...
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Counter target spell or ability that targets a permanent you control.This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
As an additional cost to cast this spell, sacrifice a creature.You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Enchant creatureEnchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 4-62/4LEVEL 7+3/5At the beginning of each end step, if it's not your turn, take an extra turn after this one.