Enchant creature: Untap enchanted creature.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Flash (You may cast this spell any time you could cast an instant.)When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.): Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add .": Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Enchant creatureEnchanted creature gets +1/+1 and has first strike.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
As an additional cost to cast this spell, sacrifice a creature.You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value.−2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.−4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
When you cast this spell, you may return target creature card from your graveyard to the battlefield.Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-32/2, : Target creature gets -2/-2 until end of turn.LEVEL 4+4/4, : Target creature gets -4/-4 until end of turn.
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Enchant creatureEnchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchant creatureEnchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Target creature gets +1/+0 until end of turn and can't be blocked this turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Counter target spell or ability that targets a permanent you control.This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.