(Start the game with this conspiracy face up in the command zone.)Your starting deck can't have basic land cards and your starting hand size is five.Exile a card from your hand: This turn, you may play basic lands from outside the game.Basic lands you control have ": Add one mana of any color."
+1: Create a 1/1 colorless Construct artifact creature token with defender.−1: You may sacrifice an artifact. If you do, destroy target artifact or creature.−6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Flash (You may cast this spell any time you could cast an instant.)When Deceiver Exarch enters, choose one —• Untap target permanent you control.• Tap target permanent an opponent controls.
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.Fear (This creature can't be blocked except by artifact creatures and/or black creatures.): Destroy target creature. It can't be regenerated.
When Marchesa's Decree enters, you become the monarch.Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
When Palace Jailer enters, you become the monarch.When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
When Keeper of Keys enters, you become the monarch.At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.