Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
When Cloudform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Enchanted creature has flying and hexproof.
When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters., : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
As Monastery Siege enters, choose Khans or Dragons.• Khans — At the beginning of your draw step, draw an additional card, then discard a card.• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Prevent all combat damage that would be dealt this turn.Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FlyingWhenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Marang River Prowler can't block and can't be blocked.You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.