+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Enchant creatureWhen Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature.Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Choose one —• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.: Creatures your opponents control block this turn if able, and you choose how those creatures block.
LifelinkInstant and sorcery spells you control have lifelink.: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
As Monastery Siege enters, choose Khans or Dragons.• Khans — At the beginning of your draw step, draw an additional card, then discard a card.• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
Flash (You may cast this spell any time you could cast an instant.)DefenderWhen Jeskai Barricade enters, you may return another target creature you control to its owner's hand.
As Outpost Siege enters, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
: Add ., : Put a storage counter on Crucible of the Spirit Dragon., Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
FlyingWhenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)