Flying, lifelinkWhenever you draw a card, Dream Trawler gets +1/+0 until end of turn.Whenever Dream Trawler attacks, draw a card.Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Choose one —• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.• Nylea's Intervention deals twice X damage to each creature with flying.
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —• Tectonic Giant deals 3 damage to each opponent.• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Choose one —• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.• Counter target spell unless its controller pays twice .
LifelinkWhen Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle.Spells you cast from your graveyard cost less to cast.
When Treacherous Blessing enters, draw three cards.Whenever you cast a spell, you lose 1 life.When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —• Tectonic Giant deals 3 damage to each opponent.• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
HasteOther Satyrs you control get +1/+1 and have haste.Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
MenaceWhen Atris, Oracle of Half-Truths enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
: Bronzehide Lion gains indestructible until end of turn.When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Create a 1/1 white Human Soldier creature token.II — Put three +1/+1 counters on target creature you control.III — If you control a creature with power 4 or greater, draw two cards.IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one...
Flying, haste: Phoenix of Ash gets +2/+0 until end of turn.Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Phoenix of Ash escapes with a +1/+1 counter on it.
HasteWhen Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Enchant creatureEnchanted creature gets +4/+4.When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
FlyingWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Flash (You may cast this spell any time you could cast an instant.)FlyingSpells you cast with mana value 5 or greater cost less to cast and can't be countered.
Choose one —• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.• Counter target spell unless its controller pays twice .