At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever you tap a Forest for mana, add an additional .+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them...
TrampleWhenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.+2: Scry 1.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Creatures you control get +1/+0.+1: Add or . Creature spells you cast this turn can't be countered.−2: Target creature you control fights target creature you don't control.
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.+2: Scry 1.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Colorless spells you cast cost less to cast.+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.−3: Destroy target permanent that's one or more colors.
During your turn, creatures and planeswalkers you control have lifelink.+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
You may cast creature spells as though they had flash.+1: Until your next turn, up to one target creature gains vigilance and reach.−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Creatures you control get +1/+0.+1: Add or . Creature spells you cast this turn can't be countered.−2: Target creature you control fights target creature you don't control.
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.Exile Finale of Revelation.
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.