Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the...
Menace (This creature can't be blocked except by two or more creatures.)When Gilt-Leaf Winnower enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)Outland Colossus can't be blocked by more than one creature.
Flying (This creature can't be blocked except by creatures with flying or reach.)When Aegis Angel enters, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Create four 2/2 white Knight creature tokens with vigilance.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.