Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the...
Menace (This creature can't be blocked except by two or more creatures.)When Gilt-Leaf Winnower enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)Outland Colossus can't be blocked by more than one creature.
Put target creature card from a graveyard onto the battlefield under your control.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.
FlyingAs Alhammarret, High Arbiter enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Ravaging Blaze deals X damage to target creature.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
When Possessed Skaab enters, return target instant, sorcery, or creature card from your graveyard to your hand.If Possessed Skaab would die, exile it instead.
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)As long as Honored Hierarch is renowned, it has vigilance and ": Add one mana of any color."