Exploit (When this creature enters, you may sacrifice a creature.)When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
FlyingWhenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.): Put Screaming Swarm from your graveyard into your library second from the top.
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.): Drownyard Amalgam can't be blocked this turn.
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste (This creature can attack and as soon as it comes under your control.)When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
Haste (This creature can attack and as soon as it comes under your control.)When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
FlyingWhen Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.