When another creature you control dies, transform Bereaved Survivor.Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
When Covert Cutpurse enters, destroy target creature you don't control that was dealt damage this turn.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, deathtouchIf Covetous Geist would be put into a graveyard from anywhere, exile it instead.
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.Equip (: Attach to target creature you control. Equip only as a sorcery.)
, : Ballista Watcher deals 1 damage to any target.Daybound (If a player casts no spells during their own turn, it becomes night next turn.): Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)