Lightning Surge deals 4 damage to any target.Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.Skip your draw step.You have shroud. (You can't be the target of spells or abilities.)Prevent all damage that would be dealt to you.
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Phantom Nomad enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Return target creature card from your graveyard to your hand.Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Protection from blackPhantom Centaur enters with three +1/+1 counters on it.If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."