Protection from blackPhantom Centaur enters with three +1/+1 counters on it.If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
First strike (This creature deals combat damage before creatures without first strike.)When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.Skip your draw step.You have shroud. (You can't be the target of spells or abilities.)Prevent all damage that would be dealt to you.
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Phantom Nomad enters with two +1/+1 counters on it.If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Flying, trampleWhen Worldgorger Dragon enters, exile all other permanents you control.When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)