Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.Each opponent who controls more lands than you can't play lands.
Protection from white and from black: Stillmoon Cavalier gains flying until end of turn.: Stillmoon Cavalier gains first strike until end of turn.: Stillmoon Cavalier gets +1/+0 until end of turn.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Change the text of target spell or permanent by replacing all instances of one color word with another.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
Flying, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
FlyingWhen Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
When Endless Horizons enters, search your library for any number of Plains cards, exile them, then shuffle.At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
FlyingEvershrike gets +2/+2 for each Aura attached to it.: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.