Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Whenever this creature mutates, create a 3/3 green Beast creature token.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.