Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition.Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.Inferno Trap deals 4 damage to target creature.
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition.Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.Exile target player's graveyard.