Kicker (You may pay an additional as you cast this spell.)Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Kicker (You may pay an additional as you cast this spell.)Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)When Halo Hunter enters, destroy target Angel.
Whenever Murasa Pyromancer or another Ally you control enters, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Kicker (You may pay an additional as you cast this spell.)Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
FlyingGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
FlyingWhen Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Kicker (You may pay an additional as you cast this spell.)Aether Figment can't be blocked.If Aether Figment was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)