As Herald's Horn enters, choose a creature type.Creature spells you cast of the chosen type cost less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
TrampleRapid-fire Battle Cannon — When Knight Paladin enters, it deals 4 damage to each opponent.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This spell costs less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colors.
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
Double strikeMaster Tactician — Whenever one or more tokens you control enter, draw a card.Chapter Master — : Create two 2/2 white Astartes Warrior creature tokens with vigilance.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.