Flying: Artifact creatures you control get +1/+0 until end of turn.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Permanents you control have "Ward—Sacrifice a permanent."Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
FlashWhen Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control.
HasteFeldon, Ronom Excavator can't block.Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
Clay Champion enters with three +1/+1 counters on it for each spent to cast it.When Clay Champion enters, choose up to two other target creatures you control. For each spent to cast Clay Champion, put a +1/+1 counter on each of them.
: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.
: Add ., : Add one mana of any color., : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
DeathtouchWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token., Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
VigilanceWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.