When Ravenous Gigamole enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.)
When Ravenous Gigamole enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.)
MenaceWhenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
MenaceWhenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Prototype — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Depth Charge Colossus doesn't untap during your untap step.: Untap Depth Charge Colossus.
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.