Defender (This creature can't attack.): Snow Fortress gets +1/+0 until end of turn.: Snow Fortress gets +0/+1 until end of turn.: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
You may choose not to untap Ice Floe during your untap step.: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.: Return Leshrac's Sigil to its owner's hand.
Whenever a permanent becomes tapped, put a wind counter on it.If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
First strikeAt the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.Chaos Lord can attack as though it had haste unless it entered this turn.
At the beginning of your upkeep, put a time counter on Infinite Hourglass.All creatures get +1/+0 for each time counter on Infinite Hourglass.: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.