Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
Remove Darkpact from your deck before playing if you're not playing for ante.You own target card in the ante. Exchange that card with the top card of your library.
HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
As Black Vise enters, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.