First strikeWhen Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.−3: Create a 4/4 red Dragon creature token with flying.
FlyingWhen Merfolk Skydiver enters, put a +1/+1 counter on target creature you control.: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)