Other Pirates you control get +1/+1.At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
When this Equipment enters, attach it to target Pirate you control.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
, Pay 2 life: Draw a card.At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.(Transforms from Arguel's Blood Fast.): Add ., Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
: Add ., , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.