When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Elusive Krasis can't be blocked.Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Double strikeWhen Crypt Champion enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.When Crypt Champion enters, sacrifice it unless was spent to cast it.
FlyingWhen Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Rubblehulk's power and toughness are each equal to the number of lands you control.Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
FlyingWhen Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying., Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.Sacrifice a Bat: Regenerate Skeletal Vampire.
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)Flying: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
( can be paid with either or .), Discard a card: Target creature gets -2/-2 until end of turn.: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.